More thoughts on the virtual campus...
A virtual campus that connects students/teachers/mentors/community and provides opportunities for engaged learning, creative innovation and active citizenship will have
- learning & training spaces - wide range of supportive learning environments
- design & innovation hubs - stimulating creativity and facilitating innovative research and development
- social & professional spaces - social commons, performances and exhibitions
The virtual campus will
- organise the online environment for easy navigation
- provide for learner, teacher and subject centric education as required
- connect the local to the global, the physical to the virtual, the personal to the institutional
- be playful and surprising, user created and allow user customisation
- adapt to change and be proactive with agile development
The virtual campus will be built, serviced and accessed through a diverse range of evolving technologies meeting the needs of learners, teachers and the wider community - a kind of poly-meta-verse or 'polyverse'.
How do we integrate different services to provide users with a coherent and navigable online experience of the polyverse?
How do we build the polyverse so that it is meaningfully and usefully accessible through a range of devices? And in what ways can we blend the physical and virtual environments so that each provides windows and ports to the other?